
STEFAN DINCA - GRAPHIC ARTIST
Electronic Arts
Associate Interface Designer
2017-present
Responsible with creating and managing assets and content for the live version of FIFA 18.
Ubisoft
UI Artist\UX Designer
2016-2017
Creating UI assets, mockups, wireframes, UI animation and user flows through mobile games. Optimizing textures and animations to fit the engine constraints while keeping a high-quality and consistent look.
Kalon
Visual Designer
2015-2016
Working with prototypes, building UI elements and data visualization solutions for big-business management software.
Electronic Arts (EA)
UI Artist
2014-2015
Responsabilities included creating wireframes, mock-ups, animations, demos, visual-targets, user-flow, icons, game screens and final polished artwork for Need for Speed (2015)
Black Bear Studios
Producer, Graphic Artist
2014-present
Responsible for creating assets, animations, game screens, visual targets and special effects for several game-jam winning games.
Wunderman
Senior Art Director
2012-2014
My responsibilities at Wunderman included creating storyboards, concepts for campaigns, artwork for Facebook apps, large print projects, store branding, banner ads, video editing and many more.
Yahoo! Romania
Flash Animator/Designer
2011-2012
Created flash animations, banner ads and special format-ads for digital advertising campaigns. Also created animation templates for ChargeAds.
Ogilvy Interactive
Digital Art Director
2010-2011
Responsible for creating marketing assets for digital campaigns including: banner ads, landing page graphics and newsletter graphics and localization.
SIVECO
Flash Developer
2008-2009
Responsible for creating interactive lessons for middle-school, high-school and university students, implementing art and following a specific script for each lesson in math, geography, physics, history, biology and others.
Fluent in English with strong communication skills
Familiar with Agile/Scrum development framework
Fluent in Adobe Creative Suite
Able to design and implement Landing Pages and Websites
Knowledge of both art, 2d animation and programming
Proficient at creating banner-ads in both standard and special formats
Ability to create wireframes, prototype and demonstrate features quickly
Fast learner. Adaptive and curious about new technologies.
Solid background in advertising agencies both big and small
Experience with both digital campaigns, BTL and ATL
Solid understanding of games & application development processes.
Experience with data-driven programming
Won two major gamejams (EA and Ubisoft)
Experience with several game engines
Adobe Photoshop
advanced
Adobe Illustrator
advanced
Adobe Flash
advanced
Adobe After Effects
intermediate
Adobe InDesign
intermediate
Adobe Acrobat X
intermediate
HTML
advanced
CSS
advanced
Javascript
novice
C#
novice
ActionScript 2
advanced
ActionScript 3
advanced
Data-driven Programming
novice
Object Oriented Programming
novice
3DS Max
novice
Blender
novice
Frostbite
intermediate
Unity
intermediate
Unreal
novice
Cryengine
novice
Guy Levin
Development Director, Electronic Arts
Denissa Scutaru
Senior PR, Wunderman
Adrian Rusu
Art Director, McCann
Andrei Gherghe
Owner, Bizsign
Sorin Rizea
Technical Artist, Electronic Arts